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MarZ Rising – Devlog#15


We are super excited to announce our release date!
MarZ Rising will be available on Steam Early Access on September 26!
Turn on your speakers to 11 and watch our brand-new Early Access Gameplay Trailer!

Spread the news, share the trailer and support us by adding MarZ Rising to your Steam wishlist!

Only one week! We can’t wait!
Enjoy some MarZ Rising gifs to get in the mood:


MarZ Rising – Devlog#14

ANNOUNCEMENT DAY: Dear Community, today we are proud to announce that our debut game MarZ Rising hits Steam Early Access soon. To spread the news we have a brandnew teaser to share!

Since December 2014, we have been working on a challenging gameplay, developing game mechanics which haven’t been played yet, producing high-quality graphics and writing a thrilling campaign, … MarZ Rising has now reached a level of development that can grow from diverse feedback. We want to know if the players like the game and discuss their ideas, criticism and wishes.

Today on August, 16th MarZ Rising’s Steam Page is online and awaiting the first feedback of the Steam Community! Please support us, share the news and add MarZ Rising to your Steam wishlist!


If you want to be one of the first playing MarZ Rising visit us at our booth at the Indie Expo at Respawn Festival (20-21.08) in Cologne or meet us at the Gamescom afterwards (22-25.08).

Finally we want to share our new and shiny ingame screenshots with you guys:


MarZ Rising – Devlog#10

Life signs! It’s been a long time since our last post. But here come the latest news from MarZ. We’ve just released a brand new trailer, which shows the actual state of the game.

On top we also have some cool new screenshots to share.


Additional stuff we worked on the last few months:

The story is complete! We’ve had great luck to work with Harald Hagen (@HaraldHagen) and Daniel Hendarta, they did an awesome job on pushing our story, adding more details and writing it down to a useable state.

We also worked with Michael Klier (m-klier.de), a great audio designer from Munich, who created all the awesome sound fx for our turrets.

More enemies are final and implemented in the game as well as buildings. I would like to dedicate all the new art stuff in a separate blog post. But for the first impression here our main building – the lander:


Whats next? MarZ Rising is still under heavy development, we still need to add more components, finishing up the levels, doing tutorials, implementing more sounds, voice acting, localisation, QA, polishing…. you name it. But it’s coming together piece by piece, and we are already very proud of it.

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