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MarZ Rising – Devlog#11

This post is dedicated to our towers. In MarZ Rising you will have the choice of 5 different towers, each with 3 upgrade levels. As for now 4 of them are ready. So we thought you might like to see some of our art stuff.


The Machine Gun Tower is our all-rounder. At the beginning of the mission, the player will have only this tower in his construction menu. All other towers first need to be researched in the Tech Center to build them.

While designing the towers, we paid particular attention to the fact that each of the towers has very specific abilities. After all it shall be a challenge to use the right towers depending on the situation. Actually each tower can be used to defend against any enemy, but according to the situation using the ‚right’ tower is much more effective.
The Machine Gun Tower quickly shoots nearby enemies, while the Laser Tower constantly burns remote enemies. The Rocket Launcher is a perfect match for large enemy groups and the Tesla Tower works as an additional tower to slow enemies, giving the other towers more time to eliminate the waves. The last one will be super mighty for sure. The Drones Tower sends flying Laser Drones to single enemies to attack them even if they are far away – very useful against boss enemies.


Since each tower can be upgraded twice, another important point was to concept three levels which differed well from another. Beside the growing model each tower got a color scheme to distinguish even more from each other. Creating that defense which looks like a unity and differs at the same time was a bit challenging, but I think we made it.
At this point we also like to introduce Lukas Vogl (artstation). He did a damn good job modelling and texturing all our towers. Therefore: thumbs up, Lukas!

And finally, in case you haven’t seen it yet, again our latest trailer. We think this one really needs to be spread out a bit more, so please share if you like it!

MarZ Rising – Devlog#10

Life signs! It’s been a long time since our last post. But here come the latest news from MarZ. We’ve just released a brand new trailer, which shows the actual state of the game.

On top we also have some cool new screenshots to share.


Additional stuff we worked on the last few months:

The story is complete! We’ve had great luck to work with Harald Hagen (@HaraldHagen) and Daniel Hendarta, they did an awesome job on pushing our story, adding more details and writing it down to a useable state.

We also worked with Michael Klier (m-klier.de), a great audio designer from Munich, who created all the awesome sound fx for our turrets.

More enemies are final and implemented in the game as well as buildings. I would like to dedicate all the new art stuff in a separate blog post. But for the first impression here our main building – the lander:


Whats next? MarZ Rising is still under heavy development, we still need to add more components, finishing up the levels, doing tutorials, implementing more sounds, voice acting, localisation, QA, polishing…. you name it. But it’s coming together piece by piece, and we are already very proud of it.

MarZ Rising – writer needed

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We are looking for a freelancer as game writer & translator for MarZ Rising!
The story is already concepted and now needs to be edited by a pro in german & english.

If you >>>

  • love to play games
  • are addicted to language & literature
  • like SciFi & Zombies
  • speak english and german (mother tongue/familiar)

you could be exactly the man/woman we are looking for!

Your job will be >>>

  • editing the game intro & outro (each round about 3000 characters)
  • creative revision of 20 level intros (each round about 500 characters)
  • editing & translating a few in-game-dialogs

Interested? Please feel free to contact us – mail@doorfortyfour.com.
We hope to hear from you soon!

Marc & Miriam

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