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Monthly Archives: March 2019

MarZ – Demo Update

Hi all,

Launch day is getting close. Only 2 weeks left until MarZ: Tactical Base Defense will leave Early Access! As you can imagine we are getting more and more excited every day. We are working as much as possible on the last details to make a smashing 1.0!
So here’s one last short and crisp news drop before the big day.

Steamcommunity.com

DEMO UPDATE

We have just updated the free demo. The demo still includes the first 3 missions of the story campaign, but now contains new values and balancing that will feature at launch. So it’s a kind of a pre-access version to 1.0. We worked really hard on balancing and are pretty happy with the result. Of course, the new balancing has an even stronger effect on the later missions, where the whole range of towers is available to you, but even in the early missions you can feel the difference.



GAMEPLAY VIDEO

We’ve prepared a fancy new gameplay video, which will give those who have not yet played MarZ a good idea of what the game is all about! Of course you can also try the free demo to see if MarZ is something for you.
For launch day we plan to collaborate with some great youtubers & twitchers who will be live streaming MarZ on our Steam store page. We’re really looking forward to watch them playing. So even if you already own the game, the page is worth a visit on April 4.
Store.steampowered.com

LAUNCH DISCOUNT

Last but not least, to celebrate the launch and welcome new players we will offer a launch discount of 10% – YAY!🤘
So tip of the day (if you don’t own the game already – tell all your friends if you do!):
❤️ WISHLIST NOW and buy on April 4.

We will now dive back into work as there’s still plenty of things to do before launch day. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ: Twitter
MarZ: Discord
MarZ: Facebook
MarZ: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!

MarZ Rising – Devlog#28



Hey folks!
We have some exciting news on the development front. As some of you already know we’ve been very busy preparing for full launch, with an array of new features, content and changes scheduled. There’s a lot to do, but it’s totally worth it! The changes we’ve made add so much more to the game, and we can’t wait to share them with you.

Steamcommunity.com

But before we talk about updates, we’d like to give you a heads up on an upcoming price change:

NEW PRICE COMING SOON
As we’re nearing our full release we will be increasing the price of MarZ Rising from 14.99 € / 14.99 $ to 19.99 € / 21.99 $. This reflects the extra time and content we have put into the game since the beginning of Early Access. We wanted to welcome new players with a 10% launch discount, but because of Steam’s rules about pricing we need to change the price ahead of launch day to do this. Therefore, we will submit the new prizes to Steam on Sunday the 3rd of March, while we’re still in Early Access. So if you still want to get the game at the lower Early Access price, now would be a good time to do so 🙂

Now for the latest game news:

MARSFORM
Today we wanted to give you a taste of the Marsform map editor, which will be integrated into MarZ Rising upon full release. With this new tool you’ll be able to create your own individual (and suitably hellish) Mars maps.

The development of Marsform started in early 2018 and while it was just a proof of concept at the beginning, it became a tool to create custom maps for MarZ Rising. So the editor grew, and we felt that we should implement it into the game with Steam workshop integration. Our main goal for Marsform was to make it as intuitive and easy as possible, so that users can plunge directly into the map making process. To create a playable map there are a few steps to follow, which are quite simple.

Let’s have a closer look at the scope of Marsform.

PROCEDURAL GENERATION

Starting a new map, Marsform allows you to create a base terrain procedural. That way you’ll have a strong starting point. Procedural generation allows you to generate realistic or stylized looking terrains. If you prefer to start your map from zero, you can just start sculpting.

SCULPTING TOOLS

We have integrated a variety of terrain sculpting tools into the editor which will help you modify the terrain as you like. Add valleys, hills, mountains, and canyons. Just let your creativity flow!

MATERIALS AND LIGHT

You can choose between 6 different material presets and 3 different light settings to create the perfect mood for your map.

SPAWNERS

Every map needs at least one spawn-point in order to make it playable. Additionally, every spawn-point can have multiple way-points to define the exact path for the enemies. There’s also a path width setting for every way-point, which allows you to create wide or narrow enemy route depending on your terrain.

FOG OF WAR

You can hide spawners and also parts of pathes by painting fog of war. It works pretty much as the sculpt tools, you can set the density and color and paint the fog directly on to your terrain.

PUBLISH & PLAY

Once happy with your map you can publish it to Steam workshop and/or play it in skirmish mode. \o/
We’re sure Marsform will add plenty of additional replayability to the game. Also the creation process of a map is so much fun, we reckon that alone can keep you busy for hours! We’re also hoping to see hundreds of new challenging maps in Steam Workshop, and play some of your creations ourselves.

Stay tuned, any support is very much appreciated!
If you want to stay updated about further development of the game you can also follow us on our social media channels:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Discord[discord.gg]
MarZ Rising: Facebook[www.facebook.com]
MarZ Rising: Instagram[www.instagram.com]

Alright, back to work.
Thank you and have fun playing!
Miriam & Marc
Over and out!

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