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Monthly Archives: February 2019

MarZ Rising – Devlog#27



*DEVELOPMENT NEWS*

Hello dear community, we have news from the development front to share with you. Today we’d like to introduce you to a whole new game mode coming with the full release: OUTBREAK

Steamcommunity.com

NEW GAME MODE: OUTBREAK

The outbreak mode is a completely new game mode within skirmish mode. In this mode, the zombies do not approach in waves, but gather to an immense horde to storm the base all at once!

To prepare for this dangerous crowd the mission starts with an extended planning phase that will allow you to build your base, gather resources, explore towers, and so forth. When the time is up, the second defense phase starts. Then it shows if the planning turns out to be good and the base resists the hordes of wild beasts. This new challenging mode will be especially fun for those who prefer to have a more relaxing build phase at the beginning before all hell let loose.

BARRICADES

Since the base really has to endure a lot in outbreak mode, you can build barricades to improve the defense. They can be used to fortify your towers and buildings or just to slow down enemies. Enemies will of course try to destroy them should they get in their way.

And since we are already there, Skirmish mode will get a nice overwork. After reworking our balancing and UI/UX, setting up procedurally generated waves will be even more fun.


UPCOMING PRICE INCREASE

As we’re nearing our full release we will be increasing the price of our game to 19.99 € / 21.99 $ to reflect the extra time and effort we have put into the game since the beginning of Early access. We wanted to welcome new players with a 10% launch discount, and because of Steam’s rules about pricing we need to change the price ahead of launch day to do this. Therefore, the price increase will take place on the 4th of March while we’re still in Early Access. So if you want to get a great deal you now have the chance to do so and buy the game before the 4th of March!


There’s currently a lot going on regarding development and we can’t wait to share all the new stuff with you. We’re also very thankful for our community which contributed some awesome ideas to the game. Stay tuned for more exciting news from the development front and as always share the news, tell your friends – any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels here:

Marc: Twitter
Miriam: Twitter
Discord: Discord.gg
MarZ Rising: Twitter
MarZ Rising: Facebook
MarZ Rising: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!

MarZ Rising – Devlog#26

*DEVELOPMENT NEWS*

Hello dear community! As promised we’re now starting the news series from the development front. As we’re heading towards the full release we plan to add plenty of new exciting features you can already look forward to. We are currently working full throttle rebalancing things due to new features. This post is all about one of the big upcoming new features: tower specializations. With these new bonus upgrades, the towers will be given a S.U.P.E.R.B.O.O.S.T. \o/

TOWER SPECIALIZATIONS

Thanks to new tower specializations each tower will get another 2 expansion stages, which can be unlocked after tier-3. This way all towers receive a unique bonus feature and the possibility of being equipped with an automatic repair drone. But this comes of course with a cost. The specialization upgrades can only be unlocked by building an additional uplink building – a new building, which of course cost resources, uses one energy hub slot and requires a crew member to work.

Tower specializations are definitely adding a new layer of depth and will significantly change things from a gameplay perspective, especially in the later stages of missions. Let’s have a closer look at each of them:

MINIGUN

The special upgrade of the machine gun tower adds a very strong minigun with a super high fire rate to it. It’s great fun blasting all those zombies away!

MORTAR

The rocket tower gets a nice long-range mortar installed. While being quite slow, it is very effective against larger groups further away.

PRISM

The prism upgrade causes the laser tower’s beam to split into multiple smaller beams which allows it to target multiple zombies at once.

TELEPORT

With this nice new feature a tesla tower can teleport zombies a few meters back from their current position. This buys more time and makes the tesla tower even more effective, especially in combination with other towers.

MINES

The special upgrade for the drones tower adds mines around the tower. These mines are quite harmful and are automatically re-spawned after detonation. Nice!

REPAIR-DRONE

In addition to the tower specializations we’re also implementing repair-drones. The repair-drone can be built for each tower and automatically repairs a damaged tower, even while being attacked and without exposing its function.

UPLINK

And last but not least the new uplink building which needs to be built in order to unlock all those new special upgrades, including the repair-drone.

LOCALISATION

Additionally we’re happy to announce that we’ve localized all text and the game will support 8 different languages at full release, which are English, German, French, Spanish, Brazilian Portuguese, Russian, Polish and Simplified Chinese.

So heartfelt thanks to our localization partners Level Up Translation & Riotloc Studio who both did an awesome job and helped to provide an authentic version for all languages.

That’s all for today. We hope you like what you have seen! Stay tuned for more exciting news from the development front and as always share the news, tell your friends – any support is very much appreciated!

If you want to stay updated about further development of the game you can also follow us on our social media channels here:

Marc: Twitter
Miriam: Twitter
Discord: Discord.gg
MarZ Rising: Twitter
MarZ Rising: Facebook
MarZ Rising: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!

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